so far, you max 3 skill always, and then to decide between 1 and 2 skill apply a basic rule of thumb: melee enemy = 2 skill (prison), ranged enemy = 1 skill (orb)
Items: double null is good, powerthreads are good, force stuff 9/10 times first big item.
Drums rush is good, provides you with survivability and AS, and provides your team good early teamfight capabilities.
In laning, with the recent stat changes, get a single point for astral at lvl 1, then alternate aura and 1st, try to get salve as ur first item after creep spawn, that way u can trade hits with enemy mid, then get null and another salve to zone the enemy out
Lol iron branches synergyze with ur shared tangoes and faerie fire is for outplaying the enemy
@kotato
If ur against a melee opponent u shud max orb after so u can trash him in lane
If ur against a hero who need to counter push or can't bully, then max astral
3 points in essence is already good considering this new attribute change
laning tips,i cant really give since i didnt play the hero often before
last time i play this guy was like 3 days ago and i was offlane od
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What tips do you recommend when OD is in the laning stage?