General Discussion

General DiscussionSomeone explain the new slark build to me

Someone explain the new slark build to me in General Discussion
'96 Neve Campbell

    Hey frens, can someone please explain why the new slark build (phase, diff blade, bkb.etc) is superior to the old build (shadow, echo, treads)? I feel like the ability to go invisible on slark is invaluable and am confused as to why you would want a diff blade when you can keep enemies from running with your pounce and you have high agi anyway... am I missing something?

    kowareta

      yes u missing something and its mmr
      in ur mmr shadowblade is good
      in higher no

      Murranji

        it Seems to be a pro thing and if you think about it if you have a dedicated team that will scout out ganks for you then getting the ability to slow someone down for your team to go on is better. Pro teams are also going to make sure they have sentries everywhere they need to farm or fight. If you’re in a pub though you’re pretty much on your own so being able to get pick offs and abuse bad supports who don’t buy vision is more important.

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        Oldman

          I dont play Slark but Slarks with that build whoop my ass every time. While that sb build is super ez to counter.

          Same goes for Juggernaut. No one makes bf on him now.

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          Spírít

            Phase boots make you much stronger in early 1v1 fights because of the armour. The game is faster paced and less about afk jungle farming which is what treads are good for. Diffusal blade is cheap, stat efficient and gives a powerful slow to help land your leash reliably. BKB obviously is super helpful on a hero thats so dependent on auto attacking in the middle of a big fight.

            Only time to build shadow blade is if you desperately need a Break mechanic like vs a Spectre. Blink is better than shadow blade if you want to surprise gank a support since its much better all around item for escaping too. Echo is just a bit underwhelming for the cost.

            Vertoxity

              yes u missing something and its mmr
              in ur mmr shadowblade is good
              in higher no

              lul

              BigReddChungus

                phase/treads, drums, blink, echo sabre, basher/bkb, into aghs

                Glimmer of Dawn

                  Slark is a stat based carry and shadow blade doesn’t bring any, just AS and damage. Which is fine, but the active makes it a tempo based item and gank heavy item that backfires if you don’t get the ganks.

                  Combined with the fact that Midas is a desirable item on Slark, a build like that would literally have 0 stats from nearly 5k gold.

                  These days upgraded boots, drum and diffusal blade are very cost efficient for stats, give him more mobility and ability to stick to a target, more hp agi and mana which slark needs all of them.

                  Hp is great for dark pact, making R better (percentage based), agi is agi on an agi stack hero, mana is needed to spam dark pact for farm and always be ready to fight (part of the reason skadi has been so popular).

                  Metsis

                    The Phase, Diffusal, BKB thing... Phase with the armor and damage and ability to boost movement speed, Diffusal blade with mana drain, solid chunk of agi (attack speed) and a targettable slow, and to top it off with BKB as in you can't be disabled without a very specific ability. This all helps Slark to close the distance and prevent the enemy from moving away. Pounce to lock them down initially, some mana drain and stat steal, use diffusal to slow the enemy down, use bkb to prevent the target from disabling the Slark, and you can catch up with Phase boots.

                    The other build uses shadow blade to close the gap, but if your opponent is faster than you, he can get away once pounce wears off. And if he has a stun, you can get stunned...

                    Using the splash + bkb to keep Slark moving and hitting is the key here. The longer he stays in the fight and the more he hits his opponents, the harder he can push after the fight... And invisibility is not required for the Slark regen to kick in, you just need to hide in a bush for a few seconds.

                    One of the biggest differences about the builds are, that the without shadow blade is built for farming and hitting creeps and being able to get an advantage if someone comes to challenge you on the lane... As with Shadow Blade, you are looking for that kill hard and missing on a lot of farm in the process and if you don't even get a kill, you basically gained nothing with the time used. While you could have farmed a wave or two of creeps... Basic hard carry farming is something you can more rely on than finding a kill with the shadow blade.

                    Basically, you should do a farming build for your slot 1 core. You don't want your hard carry looking for solo kills 15 minutes into the game and no one farming the creep wave and jungle. If you play offlane, the shadow blade would match that play style way better.

                    lesserafim

                      its always funny watching idiots give advice

                      And if he has a stun, you can get stunned...

                      yea? whats next bro if he has a silence he can silence you? if he has a mouse he can use it to make his hero right click you?

                      Metsis

                        And if he switches on auto attack, he can start hitting something too...

                        ywn

                          sentrys are super buffed and meta is 5v5 fights so shadowblade is not very good rn. the diffu build allows you to save your pounce to escape/switch target/lockdown and stop tps and also the manaburn works really well with ur passive.

                          DemonicTrashcan

                            The old Slark build was centered around his burst damage.

                            Shadow Blade Strike > Pounce > Dark Pact > Shadow Dance in which Slark could generally finish off his target without them being able to retaliate. The combo's reliability in it removing the variance from landing Pounce combined with his fantastic ability to pick off lone targets meant to game plan was to get Shadow Blade at a good timing and snowball.

                            Slark has been nerfed many times since however. With far weaker base stats, Pounce losing it's damage, and the offlane once again becoming the powerful lane, going for this snowball route is generally less successful.

                            The "new" Slark build simply focuses on his true power as a carry: Essence Shift. If Slark gets enough attacks off during a fight, it hardly even matters what the enemy line up is/how far ahead they may be in items. These items are focused around building up Slark's stats to make him a more potent opponent in direct fights, and keeping him in range to land continual hits to build up Essence Shift. If Slark can reach the point where the enemy can't effectively kill him in fights, then Slark can hit his Essence Shift win condition. He can transition those stacks into killing the rest of the team or taking objectives. It's a truly incredible ability, and is largely responsible for his stats being so terrible.

                            poggies

                              He got a free gloves of haste not long ago.
                              Buy wb chain mail and u become so hard to kill and right clicks don’t do much on you plus you move fast and actually can hit people.

                              Diffusal is good because u can have low lvl pounce due to slow and burning mana is like a silence. Plus u steal their int. Tanks and carries are usually useless without mana and have low mana pools.

                              Bkb so u can farm lanes easily also ez stacks without using ult. if you’re playing and u see a slark with a 20 minute bkb you’d be like fuk we can’t kill him anymore.

                              Kill potential wise sb doesn’t do much as diffusal. Diffusal u burn and slow for more attacks and more dmg. u can’t buy diffusal and sb because your timings and slots are effected. If you use ur ult properly u know they can’t see u and u can just walk up to them from fog.

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                              '96 Neve Campbell

                                Thanks for the useful insight guys

                                주 롄양

                                  He can burn 62 mana instead 12, pretty close to am which everyone in lower bracket loves

                                  KUKULAMIN KA BUT THE K IS...

                                    When he gets bkb real early your team has no choice but to coordinate or you'll never kill this fishboy

                                    MVP/ RUINER U CHOOSE!

                                      Get maelstrom and dagger on slark. op build if u outplay enemies

                                      Cheap Laugh Guy

                                        Sentries got buffed, they are cheaper and last longer now. Invis and kill isn't good anymore.
                                        This is also the reason why we haven't seen Riki carry picks for a long time in pro games.

                                        Johnny Silvercock

                                          Both builds are situational is the only real answer

                                          Spírít

                                            KENTHU fears AM because his top 4 most played heroes all get shit on by AM. Diffusal mana burn is a tertiary detail in comparison to its stat efficiency and active slow effect. AM's mana burn is annoying but its only strong because of his ulti synergy and it can lead to lane dominance against melee heroes reliant on mana (like clock and sand king). Slark usually wont finish a diffusal until after regular laning since he wants phase + midas + drum + wraith band first.

                                            Tenshi Yurippe

                                              i would like to add, if it hasn't been mentioned yet, the phase is godly on slark because of ulti. I am talking about his ability to go in and out of fights, just the slightest fog and proper use of phase, he's gone. A build I encountered was one guy using phase, drums and manta so really movespeed oriented and his proper usage of manta or dark pact depending on what skills are thrown at him, he almost can't be disabled by our lineup. The item build can be completed within 20 minutes, imagine.