Another stat id like to see is an initiation factor for different heroes. So a stat which tells you when a hero typically joins a fight with a spell or attacks. Eg initiator would usually be first. And then how long would it take for a carry to join a fight for example
Graphs which show the apparent improvement of players in terms of their ability to win, whether they are progressing reasonably or stuck in 4k after 5k games.
Graphs which show the apparent improvement of players in terms of their ability to win, whether they are progressing reasonably or stuck in 4k after 5k games.
BLOCKED
pLs pReDiCk my ShietPaUstiNg Mmr. How to shietpaust beteer. Mi skale basket is normel skill butt I thinked I should bee iN VeRi hiGH skale.
Forgive my bad fish and chips
What about win loss cycle. Would u guys be interested in a trend analysis of how volatile you are as a player?
"How objectives are taken in different patches How often rosh is taken and at what times with what heroes. "
"How objectives are taken in different patches"
and this too
Can I get some serious answers so I can create a site to compete with dotabuff
You can c8 a better site easily just by not putting my jungle Lycan to roamer category
How many LP Games i had.
How much time i wasted telling my Team that they suck.
How much time i wasted writing ingame in general.
How many times i was teamed up with russians/peruvian.
How many times i was teamed up with people who played for the first time (was atleast over 50 times).
bla bla bla
Hero winrates when combined but as a +/- over the average. There's that one site that shows the win rates of 2 hero combos and 3 hero combos but it's deceptive cus you basically combine the highest two win rates and it's the lead. I'd like to see over the expected win percent of each hero compared to the norm.
It would also be nice to see win rates in a time frame for heroes by mmr division like the meta tab. You can see your own win rates in games 30-40 mins for example but not for all heroes. And to see same for items on particular heroes and be able to compare to other items. Like a s&y probably isn't that game winning of an item ~30 mins. But at like 15 minutes I'll bet it's huge and then you could compare it to having like an aquila + dominator instead or something.
i think its hilarious u kids talking shit about jacked. u wouldnt say this shit to him at lan, hes jacked. not only that but he wears the freshest clothes, eats at the chillest restaurants and hangs out with the hottest dudes. yall are pathetic lol
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What are some of the stats you'd be interested in knowing, but are not easily available ?
E.g number and frequency of teamfights in different patches
Timings teamfights tend to occur in different patches
No. Of deaths in teamfights in different patches
No. Of deaths due to counter rotations, due to ganks, or due to fights, and the timings they tend to occur.
Common ganking paths and teamfights locations + tf win percentage at those locations.
How static lanes are in different patches (measured by no. Of rotations or
Roaming)
How objectives are taken in different patches (measured by teams avoiding each other and trading, by split pushing, or by deathballing, and further split according to tier 1-4, and mid top or bot)
How often rosh is taken and at what times with what heroes.
Any other interesting stats you'd like to see?