General Discussion

General DiscussionWhat are the measurable qualities of a good carry player?

What are the measurable qualities of a good carry player? in General Discussion
BlackXargon

    Is it just about

    1. GPM
    2. XPM

    Toto téma bylo upraveno
    👉👉P O S I T I V I T Y :D

      For position 1, 2, 3, 4, and 5:
      Actual impact for the team in the particular game followed by the game plan of the team

      Tento komentář byl upraven
      Use chatwhell=mute

        imo building dmg is crucial

        死の恐怖 Haseo

          the ability to convince your support to not afk in your lane

          Jacked

            A carrys impact is measured by Coming online As soon as possible. Due to the type of hero typically played in pos 1 (stronger later on), then it's logical that gpm/Xpm really matters.

            But then coming online early is also not just about how soon you get levels and farms, but start to make an impact with your rotations.

            If you contribute by team fighting, you should have high HD. if you contribute by taking towers, you should have high TD. Or both.

            casual gamer

              measure this .l.

              Potato Marshal

                1. being a carry
                2. winning games

                👉👉P O S I T I V I T Y :D

                  well yea pretty much ^

                  Cheap Laugh Guy

                    Farm good and fight good

                    Mlada i Luda

                      carrying games

                      Story Time

                        are gpm /xpm on average lower in stomps btw?

                        unbreakable spirit

                          High gpm converts into better item timings, converts into taking objectives faster than the enemy, converts into destroying the ancient before they do, converts into you carrying your team, so consider all of the above.

                          zlotv0ur-

                            the most important thing is knowing how to push, min 10 no tower 90% game won.

                            casual gamer

                              are gpm /xpm on average lower in stomps btw?

                              yes if you end in the first 20-25 minutes and the carry actively participates in tower pushes instead of farming. gpm will still be good but not great, xp will be shit unless theyre chain feeding

                              Tento komentář byl upraven
                              matrice

                                lane manipulation is something like top 3 most important thing of what a carry must know how to do

                                Tento komentář byl upraven
                                Totentanz to The King: M ...

                                  knowing when to do what is very important. stats dont even show a quarter of the full picture.

                                  Umbranox

                                    impact

                                    We just released an updated hero and facet statistics page featuring more data and advanced filters. Oh, and it supports Turbo!