The Dotabuff team attends The International every year. One of the best things about that week in August is getting to know people from the community. We use it as an opportunity to meet players and understand what drives them, learn about their goals and frustrations, and decide what we spend the next 12 months building. The most important question we ask is "how can we (Dotabuff) be better?"
“When I think of making a feature on Dotabuff it’s almost endless what I could possibly make and what complexity it could have.”
The person whose job and passion it is to turn all of those discussions into an actual roadmap is Lawliepop, our product director. She (yes, she) is responsible for shaping the product and features that you see on Dotabuff. AnyKey recently sat down for an interview with Lawliepop where she reveals some details about how Dotabuff got started, why we made some fundamental product decisions, how Overbuff got started, and more. So, if you’d like to learn more about Dotabuff and one of the key people behind it, you might enjoy reading the article at AnyKey.
If Dotabuff sounds like the kind of place you’d enjoy working, keep an eye out - we’re growing and expect to have a few positions open up in the coming months!