I was thinking about the formula of the Win Rate, Sucessful, etc.., maybe the old games need to do less impact at the result. For example:
Scenario 1
The player win 100 matchs and lose the next 100 matchs. today the result is 50% win rate (what is correct), and the sucessful rate will be X%
Scenario 2
The player lose 100 matchs and win the next 100 matchs. today the result is 50% win rate, and the sucessful rate will be X%
If you put on the real scenario, the player evolve on the scenario 2, then the sucessfull rate can be X% but in the scenario 1 the sucessful rate needs to be <X% because the old matchs doesn't correpond to "actual" player.
Hello Guys and Ladies,
I was thinking about the formula of the Win Rate, Sucessful, etc.., maybe the old games need to do less impact at the result. For example:
Scenario 1
The player win 100 matchs and lose the next 100 matchs. today the result is 50% win rate (what is correct), and the sucessful rate will be X%
Scenario 2
The player lose 100 matchs and win the next 100 matchs. today the result is 50% win rate, and the sucessful rate will be X%
If you put on the real scenario, the player evolve on the scenario 2, then the sucessfull rate can be X% but in the scenario 1 the sucessful rate needs to be <X% because the old matchs doesn't correpond to "actual" player.