General Discussion

General DiscussionWhy was this a loss?

Why was this a loss? in General Discussion
General Idea

    Any reason this was recorded as a loss for me?

    http://dotabuff.com/matches/674900703

    The match is under 5 minutes, there was clearly no first blood since no deaths for anyone yet it was recorded as a loss...?

    nami

      Its just one game bro.

      Wink

        Your ancient exploded because your team left simultaneously before the enemy team did. It shouldn't count, but this is the reason why it did.

        Fay

          because someone started abandoned after the horn

          Tento komentář byl upraven
          General Idea

            I know it's just one game, I just didn't know why it counted as a loss. Well done Andrewzy, you're a fucking champ.
            Thanks Wink, all I wanted to know :)

            Fay

              ??? any game with people that abandon/disconnect after the horn is counted in dotabuff.

              General Idea

                I wasn't aware of that, just figured it was same rules as Dota 2 itself where it's not counted if it's before 5 minutes/before first blood. I've seen "no stats recorded" matches before so figured that might be what would normally happen. Clearly not :)

                riwu

                  http://dotabuff.com/pages/faq

                  My match said "no stats will be recorded" but Dotabuff counted the match anyways, help!
                  Unfortunately we don't have a perfect process for determining whether or not a match "counts" or not. The Dota API does not supply enough information or a concrete process for making this determination. We have developed an in-house algorithm that has over 99% accuracy, but it cannot be sure in all situations.
                  If and when Valve adds support to the API that allows us to determine whether a match counted, and if each player received a win, loss or abandon, we will retroactively fix all matches and recalculate records. Please do not contact support regarding this issue, we are powerless to fix this.