General Discussion

General DiscussionNeed help with axe

Need help with axe in General Discussion
PhD_in_everything

    Can someone who is a bit experienced with axe , give me some tips , on how to fully use this hero.

    I mostly play 3 different types.

    Mid axe.

    First, going mid (only if enemy hero is melee ) 3 branches and tango, getting bottle and bots, then roaming after lvl 6. Phase boots, then dager, euls/force/rod, skill build is 1-3-1-1

    Or going jungle, if we have better mid hero.

    2 stout shields and tango, getting phase ( or tranq, although i hate them ). Again going dager ( or even skipping dager, getting euls or rod ), then proceeding to new items, mostly bm, then beyond.

    Skill build is mostly 1-1-3-1

    And roaming axe

    Starting with recipe for soul ring and tango, getting phase and drums going 0-3-2-1 and similar build as above

    So if anyone can give me some great tips, what to do, what not to do, what to change?

    Thanks in advance.

    Toto téma bylo upraveno
    sleave

      what to do:
      - blink in and call people

      what not to do:
      - not blinking in and calling people

      Dire Wolf

        Don't jungle axe. Roaming is ok, but you should just go offlane with another capable offlaner and harass the crap out of them. Any other good harasser or someone with a disable to score kills. I've seen axe + drow used really well, axe + dazzle is awesome, axe + bristle is sweet, axe + omni is good. You want to make their safe lane carry's life suck. Axe can solo offlane too but it's not quite as good.

        I would go tranquils over phase. Tranqs are naturally faster and regen you after fighting while you have almost no use for the dmg on phase.

        PhD_in_everything

          The thing with the tranq is they will most of the time be broken, due to nature of axe and going in and fighting. They are good, but they got downfall.

          Also, for phase, i use them as chasing item, phase, and not for damage. But yea , damage is lost

          Thanks for other things, gonna try them :)

          N4

            Call Havoc Badger...

            In short tems: Axe, don't jungle him because he is strong on lane, too strong not to be used on lane. Tranquill + Dagger is what you MUST HAVE BEFORE 10 MINUTES, then you can get a Vitality Booster which will later be a heart (I started hating Vanguard)
            Max call + spin with lvl 1 hunger (hunger is used for chasing since it was buffed)
            Get a Blademail after blink, Heaven's Halbert is a good pickup also, Shiva's is nice, Assault Cuirras is nice if nobody else in team has it. (more damage on your physical spin spell)...

            Oh wait, Scepter after Blink + Tranquill is what you should get...

            Alternative builds:
            lvl 1 call
            lvl 4 hunger
            lvl 1 spin
            lvl 1 ult

            With arcane boots, urn of shadows and ring of basilius... (spam hunger on enemies and don't let them come near creeps, stack urn damage alone with hunger, its very strong earlygame...

            Dire Wolf

              With tranquils you just take some time off fighting to regen while you're roaming. And non broken tranquil boots are super fast, and the broken ones are still faster than non-use phase. So still decent speed. Learn about creep aggro and just run past them with your non broken tranqs to run up and catch enemies in lane before blink. It'll work.

              King of Low Prio

                I just max battle hunger and go ham chasing down kills.............

                PhD_in_everything

                  Fuck it, never again touching axe. Can't play axe, when no one has balls...

                  SalaciousCrome

                    Axe is actually more situational with picks, items, and build than people think he is. There is no one size fits all with the hero and while he is easy to play he is pretty hard to actually master.

                    I will add you and look at some of your games, or you watch mine.

                    Fay

                      lane with dark seer -> cut lane -> rax at min 10 :laugh:

                      IROИHƎΛRT

                        Phase boots really does not benefit this hero. Positioning is achieved with blink.

                        euls/force/rod in favor of tanky items is your other mistake. Although these items are not initially bad or useless for axe, there are just items that benefit him more, like blademail, heart, hood, etc

                        Jungle should be left junglers, mid should be left to heroes that benefit from mid more. You should be in lane as mentioned above, where you can pretty much deny all last hits from melee enemies.

                        N4

                          Mogul Khant touch this

                          SalaciousCrome

                            That entirely depends how good you are with Axe, or at jungling with Axe or any hero for that matter. I can do equally well with Axe either in lane or in the jungle and it's game dependent on which of these you decide to do.

                            Since this post I was inspired to play Axe again after a long time http://www.dotabuff.com/matches/886225751 and while sadly a loss due to a 3K weaver raging and claiming we were garbage and he would "dodge" us in future, as well as having a techies on the team (a disadvantage no matter how good) I feel that for the most part how this Axe game went is indication of the heroes strengths.

                            To reinstate. Axe IS a jungler, but this is the exact same discussion as Doom, Natures and other such heroes who can also be very effective offlane. It's simply a matter of whether or not you can use the jungle properly and utilize the farm it can give without be idle and inactive till you have farmed a sufficient amount of your core items, and similarly not trying to help people when you're too weak to do so. It's about finding your zone, and using them to your benefit and strengths.

                            one and half gun

                              whats a good time for dagger on axe

                              i have maybe 10 games with this hero and i awlays get it at 8-9 minutes.

                              SalaciousCrome

                                Yeah, if I am left uncontested I can usually pull out a 8-10 minute dagger so the timing should be about there.

                                People need to also remember that if you're jungling, double stout is (IMO) a 100% must, and don't just farm camps past the minute. Go double stout and stack camps even if you're currently farming it.

                                SalaciousCrome

                                  I am actually quite active with Axe so sometimes put a lot less focus on farm then I should in order to assist failing lanes.

                                  Typical jungle Axe, I am usually out of the jungle by 10 minutes (note the TP that I probably used to go offlane) offlane tends to be slower for a blink dagger due to buying regen/bottle etc. or just dying like an idiot, though if that is happening just aggro jungle or something else.

                                  NextStep ®

                                    Cut lane with axe is always fun. :D

                                    Yare Yare Daze

                                      27 games, 70% win rate with Axe I wonder why is he not above 50%

                                      Try to lane with axe, his creep skipping ability is too good

                                      If the opponent team drags 4 people to kiill you, you are doing good but of course if you die once to them don't creep skip anymore

                                      blink first, I almost never vanguard most of the time I need pipe instead

                                      tranquil boots ftw

                                      SalaciousCrome

                                        Both the hero and the conditions surrounding the game he plays in have changed massively over the last few patches and creep skipping isn't wise as you take a lot more damage from creeps due to the sometimes inconsistent nature of how procs work.

                                        From my own experience...
                                        > Pre 6.80 was around 150 games with about 66% win rate.
                                        > 6.80 was around 35 games with 66% win rate and holding steady.
                                        > 6.81 was where the drop came in and this dropped to about 27 games with 40% win rate
                                        > 6.81b and climbing again but still low at a 47% win rate.

                                        All in all, my favoritism of Axe is over until a rework on the hero happens. Its rough maintaining the hero against favored picks currently and to just about do well with the hero you have to change how you play him.

                                        1. You have to farm more than usual to make the hero viable.
                                        2. You need to get slightly less conventional items to make him work in certain scenarios
                                        3. Double stout is almost a must when jungling or laning
                                        4. I think battle hunger will make a comeback as the most powerful skill opposed to maxing Q & E

                                        Some notes and a lot of personal opinion on the hero seeing as I play him a ton, take it as you will.

                                        IROИHƎΛRT

                                          I mostly agree but point number 3 simply is not true.

                                          Double stouts should not be considered when laning. As for the blink timing, sometimes its better not to get it first (in a nuke heavy lineup), i end up getting a vitality booster before the blink. In that situation timing is around 15 min...

                                          I still feel Axe should only be in the jungle when you have superior lane control and dominance in the safe lane, no better jungler and an offlane that is doing better than you would have. In all other situation Axe is just better in lane.

                                          @High Society
                                          100% agreed

                                          Yoichi Isagi | Blue Lock

                                            get green boots/vanguard asap. Farm/kill for agh sceptor at around 25-30 mintues, before a 5v5 fight, insta-kill a damage enemy creep. Allies get profit from boots. Farm/kill for blink & barbed armor around 45-50 minutes. Top off with dagon 5! if game isn't over by dagon 5 get mjollnir or shadowblade.

                                            IROИHƎΛRT

                                              @ManBearPig
                                              Vanguard is a suboptimal item in the best of cases.
                                              Getting AGS before blink, in any decent setup you will dies before you call anyone.
                                              Dagon?Mjollnir?Shadowblade?

                                              SalaciousCrome

                                                How about you try a game with double stout then try a game without it and let me know if you don't notice a massive amount of difference when jungling or laning. Keep in mind this is not theory crafting this is 250+ games of me running all kinds of stupid builds and testing things that I want to make viable and I know that double stout increases your sustainability in lane a lot more than you would think,

                                                Double stout, tranquils, into blink removes the need for vitality booster which is a massive waste on the hero when most of your success comes with the early initiation. I mean this with no disrespect but the skill difference in playing an axe in low 3K and playing a Axe in high 4K is massive. The last game I played Axe with some low skill friends I literally just build trash because it was that easy to stomp in low tier games with Axe http://www.dotabuff.com/matches/894972528 & http://www.dotabuff.com/matches/896982893

                                                IROИHƎΛRT

                                                  Yes agreed, when jungleling it makes a HUGE difference, as i stated, my points refers to laning axe. Stouts falls short during the mid game or against nukers, vitality transition into heart if you reach that stage of the game.

                                                  mmr is broken in pub games and should never be used as a gauge. Ranked is probably a different story. I respect that you have a lot of experience with Axe and each of us has a different playstyle and item preferences, what works for you may not work for the OP. Thus im giving my opinion as an alternative suggestion.

                                                  On a side note. I realise now that you are gauging my experience on my profile but truth be told, i have stopped playing as often as the old days and since dota 2 i play to have fun with mates more that to get high ranks. I used to play loads more in W3C days and axe since 6.52 days, when he was no doubtably cut (pun) out for the jungle. Loads have changed since then...

                                                  hope the OP find the right style for him.

                                                  SalaciousCrome

                                                    You sell the second stout quite early on in favor of other items but having that second stout allows you to be able to get any farm at all in the offlane, which is where I actually lane him most of the time. Spending 250 gold to secure yourself kills and more gold/exp is a worthwhile investment even if you're going to sell it off in the first 10mins.