haha this is strange, i checked my most recent games with jugger and i had 0 hero healing even tho i definitely remember healing my teammates.
i guess it has something to do with the fact that it is percentage based.
A lot is not working properly with this hh statistics. Played with a friend few weeks ago he had a mek and at least once i was healed the full amount (other teammates got healed too during the game of course). But in the end he had around 85 hh or something.
Terrorblade ulti does not count either as heal. But I think WK aura does for some reason.
It might be because the ward is considered the source of the heal and not Juggernaut himself?
AFAIK it counts as improved hp regen instead of healing, same case with living armor and some other stuff.
@Sleave because it is HP-Removal
However I actually wonder now whether damage dealt to you allies or yourself would count towards hero damage
@Topic
There is a bunch of spells that are not kept track of. Mostly spells with immediate heal-effect(Urn, SK-aura, shadow word, shadowwave, death coil... etc.) have a influence on this statistic. However spells that have a regeneration effect do not count to that statistic yet. I thing it is just not complelty implemented yet however, if we would be nit-picking increasing the regeneration and healing are 2 different things and therefor should not be countet towards it. Same applies to damage-prevention... Does this count as heal ? Aphotic shield, living armor, guardian angel, negative vengeance aura/pitlord aura.
^Never said anything else
Basically everything works as long as it does not have a high tick-count per second
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Is it because it's percentage based so it's hard to calculate, or... ?