Good on slark but who else? I mean it's kinda weird, a sange and shadowblade.
I think doom's a no brainer. Use this to init over blink, get some stats in the process. But it's quite a gold investment.
Dragon knight... maybe. Again a huge gold investment and can he afford it over going farm/core items?
Sven I think no. Again other core items better.
Tiny?!?! YES sounds amazingly fun. Shadowblade tiny is already great fun. And now alch can give you a freakin aghs so who needs to farm that? haha.
Alch! Yes! Shadowblade alch already a thing. But you won't be able to farm those aghs if you go this.
Axe? Doubtful, blink much better.
Bloodseeker? This might be ok on him. Riki? Kinda good on riki. Drow? Probably not. Viper? YES!
OP active.
will be nerfed.
btw, do shadowblade and silver edge share cooldowns? Cause if not that shit is going to suck so bad.
edit: btw i don't think shadowblade on alch will be as prevalent. As I understand it the stun is now area targetable? You can just throw it away.
yeah the active is op, but not as much as the hero under oracle's ultimate, nor the sup with 2k networth, that can survive ~50% of the hero base with just ghost + tp.
Anyway, the first point about that item, is that it should be heavily nerfed on ranged heroes, is just way too cheap for them to make break + -40% damage
Edit: didn't test for alchemist stun, but imo it's like sven's or tiny's toss, aoe cursor, but still need a single target.
Not really made to be built always on one hero, more to be built against many heroes
Pa, Faceless void and antimage come to mind
Wouldnt mind always purging away their passives
yea deso done. now silver edge on ta and slark ! . and moon shard on alch and slark and every carry !
normal skill games will suffer so hard because of this item. nobody uses detection and u can abuse invisibility intensly. and they dont understand item mechanics which reduce fuckin 40% dmg output. holy mofo. its like.. u can only run.
oh wait - its shit in vhs cuz its deathball meta. u try to gank one and 4 others roll over ur team as the answer.
ez slark ez lyfe
idk about these new items, will be extra hot fix patches every day after the release
Alch stun is like Sven stun now. It just shows you the area it will hit but still you target someone. And the concept of this item is fine, but recipe needs to be at least 1000 for it to be balanced.
@hushhush, dunno the last time you were in normal... but everyone here is so shit scared of invis that you will literally be focused all game with dust and sents (easier now since you can have ward/sent in same slot)... It might make space for other heroes... but playing invis heroes here is ass as all hell... you are literally painting a bullseye on your back.
Great anti-carry item. Silver Edge LC here I come! So...you got a fed PA/Void huh? He's going down in 5 seconds.
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Since octarine core got its own thread (and rightly so), i think i need to make a thread for this bad boy:
-> [IMG]http://cdn.dota2.com/apps/dota2/images/items/silver_edge_lg.png[/IMG]
descripion for those who don't know:
Requires:
Shadow Blade (2800)
Sange (2050)
Recipe 350 Total: 5200
Provides:
+32 Damage
+30 Attack Speed
+16 Strength
Lesser Maim
Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity
Anyone else here think that this item will make slark an insane pain in the ass?