General Discussion

General DiscussionHow would you balance OD?

How would you balance OD? in General Discussion
Noé

    Pick 2:

    * Reduce his int gained from Q by 1 in all levels.
    * Reduce the duration from his int gained
    * Remove the extra damage to illusions and summons
    * Make astral scale with duration
    * Astral doesn't scale with duration, but instead has a maximum time of 2.5 seconds
    * Increase his turn rate
    * His W now deals damage instantly to the target in astral, but only deals AOE damage when it comes out.

    Toto téma bylo upraveno
    ness

      i wouldnt mind if he was removed actually

      Seoulmate

        what's more likely to happen than any of those:

        - int gain reduced by 1

        edit: meant strength gain not sure why i said int ooops

        Tento komentář byl upraven
        ness

          w cd increased by 1 WOO

          jokes aside as omni will get nerfed and drums as well most likely i dont think od needs to get nerfed all that much. int gain or mana to damage reduced on q and having his W scale with levels and start very weak so a value point isnt possible and we're good

          Tento komentář byl upraven
          arin

            less tankier
            that's it, fixed

            npc
              Tento komentář byl odstraněn moderátorem
              Chaoshype

                my team sucks when i play or the enemy does damn luck

                Farming Simulator

                  Change orb dmg from pure to magical, problem solved.

                  Venus, MBA

                    Cut his movement speed to 300 and nerf the mana restored by essence aura.

                    76561198052815711

                      SIMPLE REAL SIMPLE
                      Give it to
                      1.Slavs
                      2.Turks
                      3.Iranians
                      and you will insta realise the hero IS UNDERPOWERED

                      Il Separatio

                        - Arcane Orb Intelligence Steal from 2/3/4/5 to 1/2/3/4
                        - Agility gain decreased from 2 to 1.8
                        - Strength gain decreased from 2.3 to 2.2

                        Tento komentář byl upraven
                        Illyasviel

                          Happymeal

                            Cannot blink out of imprisonment. That's really all that needs to be done tbh.

                            Dire Wolf

                              Just nerf his starting armor. Have you ever looked at it? It's nuts, 5.36 and 541 hp. for comparison sven is 4.94 and 617 hp. That's a big reason he wins so many mid matchups. Most int heroes have starting armor around 1.

                              Mekarazium
                                Tento komentář byl odstraněn moderátorem
                                I love strength heroes!

                                  What I'm thinking:

                                  Reduce the intel steal from 2/3/4/5 to 1/2/3/4
                                  Reduce Base Agility from 20 to 14
                                  Reduce Agility growth from 2.00 to 1.50
                                  Increase cooldown of Imprisonment from 22/18/14/10 to 30/26/22/18
                                  Decrease Movement speed from 315 to 300
                                  Decrease the chances of Essence Aura from 40% to 10/20/30/40%
                                  Sanity's Eclipse gives back stolen intel to all heroes unless you have aghanim's scepter

                                  They also have to rework the scepter upgrade...

                                  Edit:
                                  Decrease Armor from 5.45 to -0.2 (I'M SERIOUS THAT OBSIDIAN, wait obsidian are meant to be hard...)
                                  Increase Armor from -0.2 to 3.1
                                  Change the mana cost of Arcane Orb:
                                  Instead of 100 mana, now costs 25% of his mana pool and an addition 10 mana for each intelligence stolen

                                  Tento komentář byl upraven
                                  Miku Plays

                                    reduce int to 0, retain int steal 2/3/4/5 ?

                                    lm ao

                                      My god how does od have 5 fucking armor at lvl 1

                                      Noé

                                        Yeah, i'm sure all of you would have the hero nerfed to shit level. i said pick two lol

                                        Fee Too Pee

                                          FOR THAT BULLSHIT DAMAGE HE IS SO TANKY MAN . MAKE HIM GLASS CANNON OR SOMETHING.
                                          SKILL 1 0 COOLDOWN BUT MORE DAMAGE THAN SKYWRATH MAGE NUKE AT 2 SC CD? HOW IS THAT BALANCE

                                          Dire Wolf

                                            That would completely destroy him RF.

                                            And you can't just reduce the int steal 1/2/3/4, that's a 50% nerf at level one. It'd have to be like 2/2/3/4 to not kill the hero.

                                            Fee Too Pee

                                              oh and nerf move speed or make him less armor and str gain . either make him have same problem with huskar or ursa . have bullshit DPS instant but can actually be kiteable (nerf astral and move speed) or too weak if u reckless go in right clicking people

                                              Tento komentář byl upraven
                                              TheMaverick427

                                                How about increasing manacost of Arcane Orb from 100 to 100/110/120/130? This would make maxing arcane orb first with few points in Essence aura more difficult to sustain.
                                                Also maybe reduce starting agility/armour

                                                Fee Too Pee

                                                  mid game still same if only nerf mana cost mate.
                                                  What make him bullshit is : ridicilous damage like clinkz , ursa , huskar with unique attack skill. BUT DO NOT HAVE WEAKNESS OR WHATSOEVER IN RIGHT CLICKING IT WITHOUT ITEMS STILL A PAIN IN THE ASS
                                                  clinkz : too squishy , low move speed for chase if not invis
                                                  ursa : kiteable , meele , need dagger , bkb
                                                  Huskar : low attack range , ulti only slow , low armour , kiteable if not lifebreaking , need armour raw hp items before taking front damage

                                                  OD : ranged , decent move speed , hard to kite (astral 4 second) , very tanky for int hero , ONLY NEED POWER TREADS TO KILL SOLO HEROES IN 4 - 5 Hit

                                                  Noé

                                                    Astral is too good. 4 second disable/save on a 10 second cooldown that can be used like phase shift to blink out of any situation? Yeah. I'm sure if you just change his W to have 2.5 seconds duration, and his Q to scale with 1 less int, it's fine.

                                                    Noé

                                                      well shit

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                                                        BabyRage

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                                                              letMePlay

                                                                FU od pickers, new time has come. braindead hero for braindead players.

                                                                Pale Mannie

                                                                  Im an OD picker and i steal all your int now

                                                                  cancer

                                                                    Bye OD axe another braindead hero is returning