we will see a rotation to more strengh carrys, and the am will be left alone for a patch or 2
More aghanim upgrades. Definitely more aghanim upgrades. I think for the past 2-3 patches we got aghanims which are really interesting.
OD and spectre are likely to be nerfed.
Personally, i'd love to see the offlane meta come back into play, with buffs to heroes like centaur, axe, nyx, undying etc.
I don't think OD will get or needs a nerf tbh. If he does it'll be something small like -1 base armour or int gain steal will be 45 seconds rather than 50.
I think Razor is also in line for another tiny marginal buff.
Sven will be either unchanged or buffed again and is in prime position to be the next cancer of the month after spectre falls - he already has a 52% or higher winrate across all skill levels and is the fastest farmer in the game atm.
Slark is also on the fast track for being the next big canerous hero, even more so than Sven since he is a ganker while Sven is your typical hard carry threat who emerges at 40-50 minutes as a force who can't be stopped unless you have something like furion or your team has been crushing his team enough that he gets kited. Slark has the kit to just get pick offs all over the map and is incredibly hard to lockdown and gank because of all his slippery tools. He's already very popular in 5k+ pubs (8th highest pick) even though he is still very weak atm (46% winrate).
Ursa is probably pretty good where he is atm, though still is not very good in high skill pubs while absolutely destroying low skill <2k morons.
Phoenix might maybe get one more buff to push him into super favourability status. He is one of those least popular in <2k but highest winrate in <2k while most popular in 5k+ while lowest winrate in 5k+ heroes. I reckon a +1 armour buff is what he needs to really succeed in the offlane, while having his sunray damage/turn rate buffed again further, something like max damage from 1.25/2.5/3.75/5% to 1.75/3/4.25/5.5% and turn rate from 25 to 30 and movespeed from 250 to 280 or something like that.
Riki is going to get another buff and then be enabled in captains mode.
Further naix buffs to try and get him picked in competitive. He's already becoming annoying in the jungle since now he just goes and gets an ancient creep and then runs at you, then eventually gets radiance. If you are playing a support there is nothing you can do because your moron carries will just afk farm unless you get run over by their 5 carry line up since they will never push despite you having worse late game.
Kunkka's aghs upgrade might be improved because it's honestly terrible atm and in no way worth the cost. On the other hand Phoenix has had his useless aghs upgrade since 6.82 without it changing so that is not reassuring.
Ember spirit was unchanged since 6.81 except for a fucking nerf! in 6.86 who knows what goddamn reason (remnant's don't give vision). The hero is complete shit even though he shows up every so often in competitive matches every few months. 33% winrate at Shanghai Major. 45% winrate in pubs. Hero drastically in need of a buff but not going to get one. Might get an Aghs upgrade which doubles the number of searing chains applied from 2 to 4 or something crappy like that.
More slight Lycan buffs probably. Could be direct buffs to the hero or might be from indirect buffs like slightly buffed stats for necrobook units or something like that. Direct buffs to the hero would probably be in the form of slightly increasing the damage dealt by shapeshift critical strike from 140/160/180 to 140/170/200 damage or from 40% at all levels to 40/45/50% or something like that.
Brewmaster will get a buff, probably an intelligence increase from base 14+1.25 to 16+1.5 or something useless like that.
Elder Titan will get another buff, still remain ignored by everyone.
Terrorblade will probably get another slap in the face so-called "buff" like, reflection cooldown from 22/20/18/16 to 21/19/17/15.
Luna could get another buff. It'll probably be to Aghs again, Icefrog really wants the item to become a core Luna item for some reason despite how shit it is.
Timbersaw will be buffed again. He's pretty bad atm.
That's probably enough predictions. I'll look back and confirm how many were correct after it is released.
^ in my opinion, Elder Titan needs a significant skill rework otherwise he's still going to be an inferior earthshaker, and undervalued by most pub and competitive teams beyond being a situational pick.
I agree too that lifestealer will probably be buffed, which is going to be super-annoying to play against in pubs, since pub team lineups dont reliably pick or execute strategies which best counter this hero.
On the competitive front, my guess is direct buffs to naix will attract certain teams to experiment with this hero, particularly teams which excel at dictating mid to late game tempo. Other than that, if the overall game meta doesnt shift too significantly next patch, i.e if naix's counterpicks and strategies arent nerfed significantly, this hero will still be quite underwhelming and less valued by competitive teams because of his weaknesses: easily kited, weakness to cc, inferior damage output to top meta carries like sven and spectre.
Check this link guys http://hastebin.com/exoxibibid.vhdl it seems legit but i dont know if its true lol
Cloak Aura Hero magic resistance increased from 5% to 10%
TERRAIN
Widened Radiant jungle staircase to rune, added an middle level half-way
Moved the Radiant tier 4 towers farther apart[?] Jakiro's Liquid Fire can no longer hit both towers at once.
Adjusted Dire secret shop hard camp spawn box
Adjusted Radiant ancient camp spawn box
Added a juke path around the top Dire medium camp
Removed some trees on the Dire top rune cliff
Added a ward spot near the top left corner of the Dire jungle
Added a ward spot near the bottom right corner of the Radiant jungle
HEROES
Abaddon
Mist Coil Damage/Heal reduced from 100/150/200/250 to 75/125/175/225
Mist Coil self damage reduced from 75/100/125/150 to 50/75/100/125
Aphotic Shield Damage Radius reduced from 675 to 550
Aphotic Shield now damages inivisble enemies and enemies in Fog of War
Curse of Avernus move speed bonus rescaled from 15% to 5/10/15/20%
Ancient Apparition
Ice Blast damage over time rescaled from 12.5/20/32 to 12/22/32
Arc Warden
Enabled Arc Warden in Captain's Mode
Flux damage per second increased from 15/30/45/60 to 15/35/55/75
Flux slow reduced from 50% to 25%
Flux mute search radius increased from 225 to 300
Tempest Double no longer benefits from the attack damage bonus of Divine Rapier
Tempest Double now has its own independent charges for Black King Bar
Bane
Enfeeble attack damage reduction reduced from 30/60/90/120 to 20/40/60/80
Brain Sap damage/heal rescaled from 90/160/230/300 to 80/160/240/320
Bounty Hunter
Shuriken Toss cast range increased from 400 to 500.
Shuriken Toss bounce search radius reduced from 1200 to 1000
Brewmaster
Intelligence growth increased from 1.25 to 1.6
Movement speed increased from 300 to 310
Earth Pulverise now slows affected enemies in the close radius by 40% and enemies in the far radius by 20%
Broodmother
Added Aghanim's Scepter upgrade to Broodmother: Enemies attacked while Insatiable Hunger is active receive the Spawn Spiderlings debuff.
Centaur Warrunner
Improved Aghanim's Scepter: Reduces Stampede cooldown from 90/75/60 to 60/60/60
Agility growth reduced from 2 to 1.75
Chaos Knight
Chaos Bolt max stun duration rescaled from 2/3/4/4 to 2.5/3/3.5/4
Chaos Bolt mana cost increased from 140 to 150
Chen
Improved Aghanim's Scepter: Reduces Hand of God cooldown from 160/140/120 to 90/75/60
Clinkz
Added Aghanim's Scepter upgrade to Clinkz: Upon consuming a creep with Death Pact, Clinkz gains all of the passive abilities of it for the duration of Death Pact. Additionally, increases Attack Damage Bonus from 5/6.5/8% to 8/9/10% and Health Bonus from 50/65/80% to 60/70/80%.
Crystal Maiden
Arcane Aura allies regen bonus increased from 1/1.5/2/3 to 1.5/2/2.5/3
Arcane Aura self regen bonus increased from 2/3/4/6 to 3/4/5/6
Base strength increased from 16 to 17
Dark Seer
Vacuum cooldown increased from 28 to 29
Surge cast range reduced from 600 to 500
Surge duration increased from 3/4.5/6/7.5 to 3.5/5/6.5/8
Dazzle
Shallow Grave duration rescaled from 5 to 3.75/4.5/5.25/6
Death Prophet
Spirit Siphon mana cost increased from 70/65/60/55 to 85/80/75/70
Spirit Siphon cast range reduced from 500 to 425
Spirit Siphon break distance reduced from 800 to 750
Exorcism spirits now hurt ethereal targets[?]Targets affected by Ghost Scepter, Ethereal Blade, or Decrepify
Doom
Scorched Earth heal/damage increased from 10/20/30/40 to 15/25/35/45
Scorched Earth move speed bonus reduced from 14% to 10%
Dragon Knight
Dragon's Blood health regen reduced from 3/6/9/12 to 2/4/6/8
Added Aghanim's Scepter upgrade to Dragon Knight: Grants Dragon Knight a new ability: Take Flight. Can only be used in Dragon Form, Dragon Knight gains unobstructed pathing, flying vision, and an additional 100 attack range for 15 seconds. When Take Flight ends, or if Elder Dragon Form runs out during Take Flight, Dragon Knight slams into the ground, stunning nearby enemies in a 200 unit radius for 1.5 seconds and dealing 200/250/300 damage[?]Scales with Elder Dragon Form level. 100 Mana Cost, 115 second cooldown.
Earth Spirit
Boulder Smash damage is now different for kicking units and stones. Unit kick damage reduced from 50/100/150/200 to 0/50/100/150. Stone kick damage increased from 50/100/150/200 to 100/150/200/250
Boulder Smash stone knockback distance reduced from 2000 to 1250/1400/1550/1700
Rolling Boulder stone maximum distance reduced from 1600 to 1000/1100/1200/1300
Rolling Boulder stone slow reduced from 80% to 40%
Rolling Boulder stone slow duration increased from 2 to 2.5
Magnetize radius increased from 300 to 325
Enchant Remnant cast range increased from 125 to 200
Elder Titan
Echo Stomp physical damage rescaled from 80/90/100/110 to 75/100/125/150
Echo Stomp magical damage rescaled from 80/90/100/110 to 75/100/125/150
Earth Splitter damage increased from 30/40/50% to 40/50/60%
Earth Splitter mana cost increased from 125/175/225 to 150/200/250
Aghanim's Scepter Earth Splitter disarm duration reduced from 4/5/6 to 2/4/6
Improved Aghanim's Scepter: Earth Splitter now applies the Natural Order debuff on affected enemies just before it implodes for 4 seconds[?]Does not stack with Natural Order aura from Elder Titan or Astral Spirit.
Ember Spirit
Searing Chains now grant vision on affected targets for their duration
Enchantress
Untouchable attack speed slow reduced from 40/70/100/130 to 25/60/95/130
Faceless Void
Time Walk cooldown increased from 24/18/12/6 to 25/20/15/10
Time Walk backtracked time increased from 2 to 2.5
Time Dilation slow increased from 7/8/9/10% to 10/11/12/13%
Time Dilation duration rescaled from 6/8/10/12 to 9
Gyrocopter
Rocket Barrage is now dispellable
Rocket Barrage cooldown increased from 7/6.5/6/5.5 to 9/8/7/6
Homing Missile now crashes and explodes, stunning and damaging in a 250 AoE, if it travels farther than 4000 units
Flak Cannon number of attacks reduced from 3/4/5/6 to 2/3/4/5
Flak Cannon cooldown reduced from 30 to 25/24/23/22
Huskar
Strength gain increased from 2.4 to 2.6
Burning Spear duration reduced from 8 to 5/6/7/8
Burning Spear health cost increased from 15 to 15/20/25/30
Berserker's Blood maximum magic resistance increased from 20/30/40/50% to 40/50/60/70%
Life Break cast range rescaled from 550 to 500/550/600
Invoker
Cold Snap stun duration reduced from .4 to .35
Cold Snap trigger cooldown increased from 0.77/0.74/0.71/0.69/0.66/0.63/0.60/0.57 to 0.8/0.78/0.76/0.74/0.72/0.70/0.68/0.66
Cold Snap minimum damage proc increased from 10 to 20[?]After reductions
Tornado cast range increased from 2000 to 2000/2000/2000/2000/2400/2800/3200/3600[?]The travel distance is the same, but it can now be casted at the travel distance at higher levels
Jakiro
Temporarily removed from Captain's Mode
Base armor reduced by 1
Replaced Macropyre with a new ability, Glacial Meltdown: Jakiro coats a large area with a sheet of ice (15 second max duration), which slows enemies by 50/60/70% and slows their turn rate by 50%. Glacial Meltdown is then temporarily replaced with Meltdown, which engulfs the same area in fire, dealing 100/125/150 damage per second. Meltdown lasts for 10 seconds. Glacial Meltdown cooldown: 90/75/60. Glacial Meltdown mana cost: 200/300/400
Keeper of the Light
Fixed Aether Lens not increasing the actual range of Illuminate
Kunkka
Base strength increased by 2
Intelligence growth increased from 1.5 to 1.8
Improved Aghanim's Scepter: Increases Rum damage reduction from 50% to 60%
Leshrac
Split Earth cast point reduced from .7 to .6
Split Earth effect delay increased from .35 to .4
Lightning Storm damage increased from 50/100/150/200 to 55/110/165/220
Lightning Storm slow duration reduced from 0.7/0.8/0.9/1 to 0.5
Lightning Storm move speed reduced from 75% to 50%
Lich
Ice Armor armor bonus increased from 3/5/7/9 to 4/6/8/10
Ice Armor duration rescaled from 40 to 30/35/40/45
Sacrifice can no longer be used on converted units[?]Holy Persuasion, Enchant, and Helm of the Dominator
Aghanim's Scepter no longer increases Chain Frost's cast range
Lifestealer
Temporarily removed from Captain's Mode
Rage now passively grants 5/10/15/20% lifesteal
Rage now additionally grants Lifestealer an extra 5/10/15/20% lifesteal while active
Replaced Feast with a new ability, Regurgitation: Passive, enemies within a 600 AoE have 20/30/40/50% of all healing and HP regeneration stolen by Lifestealer.
Improved Aghanim's Scepter: Regurgitation stolen healing is also given to allies within a 800 AoE
Lion
Movement speed reduced from 290 to 280
Earth Spike damage rescaled from 80/140/200/260 to 90/140/190/240
Mana Drain cast range rescaled from 850 to 600/700/800/900
Luna
Strength gain increased from 2.2 to 2.4
Moon Glaive bounces rescaled from 1/2/3/6 to 2/3/4/5
Mirana
Starstorm secondary damage increased from 75% to 80%
Sacred Arrow minimum stun duration increased from 0.01 to 0.01/0.33/0.66/1
Leap speed bonus is now applied at the cast point and the landing point[?]If a unit falls in both, the bonus is reapplied when Mirana lands
Morphling
Base Strength increased by 4
Strength growth reduced from 2 to 1.7
Attack range increased from 350 to 400
Hybrid duration increased from 20 to 20/25/30
Hybrid is no longer classified as an illusion[?]It is no longer instantly destroyed or dealt additional damage by some spells and items
Nyx Assassin
Mana Burn multiplier increased from 3.5/4/4.5/5 to 4/4.5/5/5.5
Ogre Magi
Base armor increased by 1
Base health regen reduced from 3.5 to 3
Outworld Devourer
Arcane Orb intelligence steal reduced from 2/3/4/5 to 0/1/2/3
Astral Imprisonment intelligence steal increased from 0 to 3/5/7/9
Astral Imprisonment damage reduced from 75/150/225/300 to 50/100/150/200
Phantom Lancer
Agility growth increased from 2.6 to 2.75
Spirit Lance damage taken rescaled from 400% to 500/450/400/350%
Spirit Lance damage dealt rescaled from 20% to 10/15/20/25%
Added Aghanim's Scepter to Phantom Lancer: Increases max Juxtapose illusions from 6/8/10, increases Juxtapose illusion proc challenge from 8% to 12.5%. Additionally, if Phantom Lancer has no illusions out, his first attack is guaranteed to spawn one.
Phoenix
Sun Ray health cost per second reduced from 6% to 5%
Sun Ray max health as damage per second reduced from 1.25/2.5/3.75/5% to 1/2/3/4%
Sun Ray max health as heal per second increased from 0.625/1.25/1.875/2.5% to 0.75/1.5/2.25/3%
Sun Ray vision rescaled from 175 ground vision to 200 flying vision
Puck
Illusory Orb mana cost rescaled from 80/100/120/140 to 75/100/125/150
Ethereal Jaunt can no longer be activated while Puck is rooted
Pudge
Reworked Aghanim's Scepter upgrade for Pudge: Meat Hook is now a charge based ability, with a maximum of two charges, replenishing one charge every 10 seconds. Additionally, when Pudge uses Dismember on an enemy, he will Dismember all enemies in a 160 AoE[?]Pudge only receives the healing from the main target. The channel time is based on the main target, regardless if there is a mix of heroes and creeps.
Pugna
Life Drain now has a minimum vision break range: 700/850/1000 [?]It can still be broken from becoming invisible, hidden, etc. Must be outside of the range to break by Fog of War
Queen of Pain
Base Strength increased by 2
Riki
Temporarily removed from Captain's Mode
While Riki is inside of Smoke Screen, Cloak and Dagger fade delay is reduced from 6/5/4/3 to 5/4/3/2
Tricks of the Trade now has a fixed channel time of 4 seconds
Tricks of the Trade now hits at Riki's attack speed
While in Tricks of the Trade and for 3/4/5 seconds after, Riki gains +10/20/30 agility
Rubick
Null Field now has an active component: Rubick can focus his power on a nearby friendly unit (750 AoE), disabling Null Field and giving a target ally 15/20/25/30% magic resistance for 6 seconds. 55/70/85/100 mana cost, 24/22/20/18 second cooldown.
Shadow Demon
Strength growth increased from 1.9 to 2.1
Shadow Poison stacks beyond 5 damage increased from 50 to 75
Shadow Poison now has a 0.3 second backswing
Demonic Purge now applies a basic dispel on its target every 1.25 seconds, rather than only when it is cast
Shadow Fiend
Base intelligence increased by 1
Improved Aghanim's Scepter: When Shadow Fiend kills an enemy with Requiem of Souls, he gains one stack of Permanent Necromastery, which gives a stacking 5 damage bonus but does not count towards the Necromastery stack maximum and is not lost on death
Sniper
Base strength increased by 2
Intelligence growth reduced from 2.6 to 2.3
Spectre
Spectral Dagger damage reduced from 50/100/150/200 to 40/80/120/160
Spectral Dagger now deals pure damage
Reality cooldown increased from 0 to 2
Reality now disjoints projectiles upon cast
Spirit Breaker
Improved Aghanim's Scepter: Nether Strike now applies a Break on the target for 3/4/5 seconds[?]Break is applied before Nether Strike's damage
Storm Spirit
Ball Lightning initial mana cost rescaled from 30 + 8% of max mana to 45 + 6% of max mana
After teleporting with Town Portal Scroll or Boots of Travel, Storm Spirit now leaves a Static Remnant in his original position[?]Does not trigger Overload
Techies
Mine bounty increased from 10 to 15
Land Mines max limit reduced from limitless to 25
Land Mines damage increased from 150/190/225/260 to 200/240/270/300
Land Mines mana cost increased from 60/75/85/100 to 85/100/110/120
Land Mines cooldown increased from 9/8/6/5 to 14/13/12/11
Stasis Traps can now be placed in trees, decreasing the trigger radius from 450 to 250. Destroying the tree will instantly trigger the Stasis Trap
Suicide Squad, Attack! now triggers all Land Mines within a 350 AoE
Timbersaw
Whirling Death damage rescaled from 100/150/200/250 to 80/140/200/260
Whirling Death now does an extra 10 damage per tree cut down
Whirling Death attribute reduction duration reduced from 11 to 8
Reactive Armor max stacks reduced from 4/8/12/16
Reactive Armor now provides a 1/2/3/4 passive armor bonus
Treant Protector
Nature's Guise fade time reduced from 2 to 2/1.75/1.5/1.25
Living Armor damage block reduced from 20/40/60/80 to 16/32/48/64
Vengeful Spirit
Magic Missile damage reduced from 100/175/250/325 to 80/160/240/320
If Vengeful Spirit's killer is denied by an ally, the denier now receives the Vengeful Aura debuff.
Venomancer
Poison Sting damage per second rescaled from 6/12/18/24 to 9/12/15/18
Viper
Corrosive Skin now only triggers on attacks
Windranger
Powershot damage is not reduced on a unit if Powershot kills it
Winter Wyvern
Splinter Blast now deals full damage to enemies caught in Winter's Curse
Winter's Curse primary target outside damage taken increased from 0% to 0/30/60%
Winter's Curse outside target outside damage taken increased from 0% to 0/15/30%
Witch Doctor
Death Ward damage increased from 60/105/150 to 70/115/160
Death Ward damage is now reduced by Damage Block[?]Stout Shield, Vanguard, etc.
ITEMS
Abyssal Blade
Strength bonus increased from 10 to 14
Animal Courier
Couriers are now automatically placed when bought while in the main shop. If a Courier is in a player's stash, any player walking into the fountain will now automatically place it.
Animal Courier is now restocked on sell, even after the 10 second grace period.
Clarity
Dispel damage decreased from 20 to 15
Dispel damage is now based on damage after reductions
No longer always dispelled by attacks[?]Must now meet or exceed 15 damage after reductions
Crimson Guard
Guard no longer interrupts channeling[?]
Guard now affects illusions
Drum of Endurance
Damage bonus increased from 3 to 5
Endurance duration increased from 6 to 8[?]
Endurance now has a 50 mana cost
Dust of Appearance
Reveal now grants 20% accuracy on affected enemies[?]This means that targets attacking that unit will not miss 20% of the time
Enchanted Mango
Cooldown increased from 0 to 3
Eye of Skadi
Move speed slow increased from 35% to 40%
Attack speed slow decreased from 45 to 40
Guardian Greaves
Boost health threshold increased from 20% to 25%
Heart of Tarrasque
Strength bonus decreased from 40 to 35
Max Health regeneration increased from 4.75% to 5.5%
Helm of the Dominator
Increased mana cost from 75 to 100
Heaven's Halberd
Lesser Maim no longer stacks with different items' instances of Lesser Maim[?]Sange and Silver Edge
Hood of Defiance
Barrier magical damage absorbed increased from 325 to 350[?]Barrier is the active ability
Iron Branch
Plant Tree cast range increased from 200 to 250
Linken's Sphere
Cooldown increased from 13 to 14
Orb of Venom
Move speed slow from ranged and melee heroes now stack with each other
Phase Boots
Phase ranged move speed bonus decreased from 20% to 16%
Phase duration rescaled from 2.5 to 3 for melee heroes and 2 for ranged heroes
Rod of Atos
Cripple accuracy bonus increased from 40% to 65%
Sange
Lesser Maim no longer stacks with different items' instances of Lesser Maim[?]Heaven's Halberd and Silver Edge
I don't think that's real. Some of those changes feel really weird. For example they buff Centaur's aghs upgrade but then nerf his agility gain. Doesn't make much sense when the hero is just needing a buff. Also the PL one is missing the upgraded values of the aghs.
It also says that Riki will be temporarily removed from CM when he isn't in CM at the moment.
Some of the ideas are interesting though.
and who would nerf huskar further ?
Do we want him to take by force the sit of worst hero of the game?
I predict that people will complain about 6.87 and announce they will stop playing dota for some random reasons.
If only they would change OD orb dmg from pure to magical he would be fine....
Would also open up new possibilites like a core veil or smth.
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Write your 6.87 predictions and maybe they'll give us the damn update