WHY HUSKAR GET NERFED WHY
6.88e:
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* Dragon Lance strength reduced from 14 to 13
* Infused Raindrop cooldown increased from 4 to 6
* Illusions attack damage reduction against buildings increased from 25% to 30%
* Diffusal Blade cooldown increased from 2 to 4
* Outworld Devourer base armor reduced by 1.5
* Shadow Poison initial damage reduced from 50 to 26/34/42/50
* Flamebreak cooldown increased from 14 to 17
* Drow base damage reduced by 4
* Torrent damage reduced from 120/180/240/300 to 75/150/225/300
* Echo Stomp channel time increased from 1.2 to 1.3
* Oracle base damage reduced by 6
* Morphling intelligence gain reduced from 1.5 to 1.1
* Starstorm Scepter cooldown increased from 8 to 9
* Time Dilation now only freezes abilities that are on cooldown, rather than also affecting abilities cast afterwards
* Time Dilation slow per frozen ability increased from 8% to 10%
* Tempest Double gold and XP bounty increased from 140 to 160
* Juggernaut base damage reduced by 2
* Counter Helix damage reduced from 90/120/150/180 to 75/110/145/180
* Repel cast point improved from 0.5 to 0.35
* Repel duration reduced from 6/8/10/12 to 4/6/8/10
* Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
* Inner Vitality bonus regeneration threshhold reduced from 40% to 35%
* Stifling Dagger cast range reduced from 1200 to 825/950/1075/1200
* Smokescreen slow reduced from 25% to 19/21/23/25%
* Track manacost increased from 50 to 65
* Mana Leak manacost increased from 75 to 150
* Illuminate radius increased from 350 to 375
* Blinding Light knockback distance increased from 400 to 525
* Sand King movement speed reduced by 5
* Timbersaw base strength reduced by 1
* Dragon Lance strength reduced from 14 to 13
* Infused Raindrop cooldown increased from 4 to 6
* Illusions attack damage reduction against buildings increased from 25% to 30%
* Diffusal Blade cooldown increased from 2 to 4
* Outworld Devourer base armor reduced by 1.5
* Shadow Poison initial damage reduced from 50 to 26/34/42/50
* Flamebreak cooldown increased from 14 to 17
* Drow base damage reduced by 4
* Torrent damage reduced from 120/180/240/300 to 75/150/225/300
* Echo Stomp channel time increased from 1.2 to 1.3
* Oracle base damage reduced by 6
* Morphling intelligence gain reduced from 1.5 to 1.1
* Starstorm Scepter cooldown increased from 8 to 9
* Time Dilation now only freezes abilities that are on cooldown, rather than also affecting abilities cast afterwards
* Time Dilation slow per frozen ability increased from 8% to 10%
* Tempest Double gold and XP bounty increased from 140 to 160
* Juggernaut base damage reduced by 2
* Counter Helix damage reduced from 90/120/150/180 to 75/110/145/180
* Repel cast point improved from 0.5 to 0.35
* Repel duration reduced from 6/8/10/12 to 4/6/8/10
* Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
* Inner Vitality bonus regeneration threshhold reduced from 40% to 35%
* Stifling Dagger cast range reduced from 1200 to 825/950/1075/1200
* Smokescreen slow reduced from 25% to 19/21/23/25%
* Track manacost increased from 50 to 65
* Mana Leak manacost increased from 75 to 150
* Illuminate radius increased from 350 to 375
* Blinding Light knockback distance increased from 400 to 525
* Sand King movement speed reduced by 5
* Timbersaw base strength reduced by 1
and that void nerf is very big too omfg literallty u have to let someone cast it first to get frozen really?
So we cannot use time dilation preemptively anymore.
Linken's sphere will be more common I guess?
* Drow base damage reduced by 4
Oh god. I can't even last hit properly with her due to her shitty attack animation (im that bad) now it's down by 4.
* Tempest Double gold and XP bounty increased from 140 to 160
another nerf to me
* Illusions attack damage reduction against buildings increased from 25% to 30%
is tempest double an illusions too?
You call yourself a zett player and you don't know that his double isn't an illusion? Sheesh, the yoof of today...
also, wudnt nerfing morphs base intelligence be more effective in nerfing him than nerfing the intel gain?
The pa nerf is barely a nerf since you max the skill first anyways, maybe a nerf to roaming pa's
im pretty sure this nerf will not affect my ability to win games with void
hopefully people think he is overnerfed and stop playing him
valve makes so much money off of dota, like to an extreme amount, yet must have a team of 2 or 3 people working on updates because this is shit. This meta has been so stale and in need for a change and they throw out this bs again. GG Valve
nerf diffusal
tinker/morph (eblade) > right clicker heroes
6.88.e meta for morph
Kunnka's level 1 and 2 torrent damage is a joke now, especially level 1, still a good hero though.
@Yorkey, the fact that it dealt 120 damage was a joke.
A lvl 1 spell is supposed to do 75, especially when a disable is attached to it. If X mark the spot wasn't that cheated, they could have nerfed it to 90 tough
Lul i waited each day for the fuckin game changing patch with also maybe map changes, and we get again small patch like there in valve work just icefrog no one else so he been busy with fake arcana first (io winner) ....of course dont forgot nerf him a little bit so fuck you io lovers😕 till today was dota fun but now is this meta too long on scene feel quite booring,hope my fibre will come to my house soon at least
Surely Morphling hasn't been nerfed that hard? Less int isn't too much of a problem after a certain point in the game, and with manta illusions, he recks towers anyway, now the illusions do more damage. Combined with shadow demon this is a pushing god with a couple of items
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Is this shit a joke?