are u serious just pick blood, lc, or ns against that hero and he does nothing. Long stuns are an option too. like faceless void
i wouldnt mind the nerf on this hero tbh even though hes one of the more balanced heroes atm
Nerf to his blink only if qop gets treated the same way. But seriously why do you think magina's op? Before he has his bf/vlad/manta he doesn't anything and you need to babysit his lane or any pressure ruins his early game easily. Honestly he's so much worse than a lot of other carries in the game...
and as soon as all those run out, he instantly blinks away, nice balance.
So I win the argument, it's an unbalanced ability and no one has any arguments for how it is balanced, glad to know I win.
I don't understand why ur so butthurt about am's blink? In my opinion its fairly good and doesn't need an balance. It has a delay before blinking btw. Spirit breaker makes life of am a nightmare. Pretty much anything that has long lockdown makes am's life a hell (axe, legion, sb, sometimes even skywrath)
I have played antimage, it's ludicrously unbalanced, as I said, but hey, I've already won, so I don't need to say anything to you anymore.
The hero is balanced, most heroes are balanced, its specific abilities that are not balanced, pa's dagger, bristles quills, antimages blink, etc.
I just wanted to try and see if people actually took this seriously. Turns out dotabuffers are even more gullible than I originally thought.
Copy and pasted everything I said from here
Lmfao you guys got jebaited so hard, was fun trolling u guys for a couple days on this thread.
Can't believe none said that this is a troll.
Damn, I just realized almost everyone in this thread is too new to know about Salza.
Ez jebait?
I remember awhile ago I said am needed a buff and every person on this site said "are you joking? Am is op. Am is fine."
Now you say he needs a nerf
"Are you joking? Am is so shit, ez counter"
The only nerf I want for AM is to remove his Mana Break working on his illusion, just like when valve remove the Greevil Greeds on Alchemists illusion.
The Manta + Abbysal Blade combo is insane. And maybe we'll a see a different approach for AM player when that happens.
i mean a lot of abilities r broken individually or in combination with other abilities, like fiery soul, or aftershock, or dagger, or overpower
its not really relevant if its not a balanced ability in and of itself, it matters how the hero functions as a whole with that ability that may be broken and his other 3 abilities.
am is paper enough to die in the duration of a stun or 2, at least early game, and some heroes can actually chase a hero with a 5 second cd blink, at least long enough to kill them, like lycan, or puck, or bs
Remove mana burn on illusions is like deleting the hero entirely.
And so many people took that "i already win" argument seriously what?
i dont think its not balanced, there's many heroes that can counter AM, if AM's early game is disturbed then you can win and outplayed AM, this hero just need space to farm then that's when he can carry his team.
if am dont have any dispel ready silence stuns(especially cold snap) kills him pretty easy.
he has above 50% wr only in 4-5k bracket, in all others its below, he is far not overpowered.
Remove mana burn on illusions is like deleting the hero entirely.
Like what happened recently to Alchemist, right?
Mana Break on his illusion is ridiculous. One blink + Abbysal + Manta and all 1k+ mana of a single hero is gone in an instant. After it, just bink away.
Except alch can fight without using his greed with illus, removing his mana burn from illusion makes him burn mana worse than others who buy manta diffu
win early game buy orchid (mid heroes befor he got manta )
gank him befor his battlefury timing (from best 12 min to 24 worst and he will but that eventually )
buy rod of atos on mostly pos 4
Counter pick him
weaknesses
Silence rot-long disable - break into nuke - negative armor (cause low hp pool )-super high phisical dmg -low mana pool -weak early lane
silence suggestion : ( silencer pos 5 and 4 - qop orchid build first and she should win midlane - Bloodseeker - nightstalker - doom - skywrath on teams who will early team fights - Death prophet and she should win mid -pro earth spirit ) Drow ranger and riki
Rot suggestions : ( Meepo easy hard counter - naga siren (she should play support or win early game hard )- oracle (not enough he need a partner -underlord (need partner and he is strong laner too vs him but need to avoid him because of mana burn )
Treant (in a dual lane vs their safelane ) -Rod of atos (on anyone who can farm it quicker than his manta or aghz ) - lone druid(not so strong ) (ex : mid winning lonedroid or safelane who focused on him after 14 min ) and he need partner btw -techies focusing in enemy jungle and ofc a crystal maiden (rot and helping mana pool on early to team )
long disable
Void chorno - pudge ult (he can carry rod of atos too )magnus rp - enigma black hole - LC duel - Earth shaker combo - morphling support - axe call -tide's Ravage - batrider's ult
Negative armor - slardar pos 4 or dual lane 3 - weaver pos 3 or support dual lane offlane - Dazzel -Ta early/mid game - BB mid/late game - Sf mid game (12 till 27 minute mark ) -ck in laning phase (a little stun and negative armor )
Super phisical dmg : again TA - terrorblade super strong vs him - again meepo - again a fed ck or sf -visage mid game -ursa whole game - troll warlord whole game And ofc sven
Mana draining heroes : Lion laning phase - pl mid game - high attack speed heroes with diffusal like WR or ursa or Troll warlord
- invoker is tricky but a quas wex early invoker - nyx support or roam 0 OD pure dmg and mana draining ult
Weak lane against : a razor with draining dmg - a bane with draining dmg - a brewmaster with drunken haze - lich support less xp and
he always have enough mana - vs phonix hard to last hit (spirit ) vs axe hard to lane against
vs pugna support cant deal with ghost
vs solo enchantress when you are dual lane
vs necro in laning phase
Vs Pa laning over all
anoying abilities
rapture - shapeshift - x mark - Replicate (morph ult) -Disruption (shadow demon illu ) wall of replica - flux -
weak vs early miss heroes - tinker especially with aghz - troll warlord - riki - - windrunner - brewmaster - PA - Broodmother - night stalker
so yes Am is so weak and item dependence
with battlefury farm is not a problem
with bots he can escape focusing team to him and split push and cut weaves
with manta single silence or rot is not a problem
with aghz some abilities is not problem like vs a dumb doom or outfarmed lc
with linken the same
with bkb he can team fight vs small disables in team fight like hex or rot or everystun
with abbysal blade he can even burst a bkb target
with monkey king bar miss is not a problem
with bloodthrone single target miss is not problem
with vanguard small harrestment is not problem
with bkb chain rot is not problem like naga and rod of atos or meepo
with early pms laning against range support got more ez
@더워요 Salza I agree that he is strong, just increasing the blink cd would just make the hero in shit tier. Its hard to lockdown unless you go for some real hard disables. I personally think they should just probably just mess with his lane as much as u can and ignore him and try to end the game or atleast try to get most of the map control by 20 to 25 mins. He is a weak fighter until then its basically 4v5 just kinda exploit that. His mana break on illus should be reduced its too much sometimes :D
OP Loses to AM and makes a thread about it telling the hero is overpowered!
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5 second cooldown, no way to interrupt, no way to stop it from cooling down. Blink dagger is balanced, it has a medium cooldown, if you get hit, it goes on cooldown again, this is called balance, this stops an item from being overpowered. Anti Mage's blink is basically blink dagger, except its got 50% less cooldown, and can't be interrupted, this is called "overpowered" and "unbalanced".You got to fight Anti Mage, 5 people, you stun him, wail on him, stun off cooldown, he blinks away, you blink towards him, he blinks away again as its already off cooldown, this is called "poor gameplay mechanics". When will this ability be balanced? Who knows, valve hates balance. You could ask, "how would you balance it?" Easy, give it a longer cooldown, 30 seconds, OR, make it so that hitting him puts it on cooldown for 3 seconds, like blink dagger. Simple.